An endless 1986 that never existed: a pseudo-3D chrome highway pouring out of a striped sun, with a synth bassline welded to the curves of the road.
An infinite retro drive rendered with a plain 2D canvas — no WebGL, no libraries. The highway is classic segment-projected pseudo-3D: per-segment curvature and elevation bend the road through S-curves and over crests, and the neon grid shares the same projection math, so everything converges on one honest vanishing point.
The soundtrack is synthesized from raw oscillators — detuned saw bass, sidechained pads, gated-reverb snare — on a lookahead scheduler that shares its clock with the renderer, so the grid pulses land exactly on the beat.
| ↑ ↓ / scroll | throttle 0–200 mph (music tempo follows) |
| space | NITRO — hold for 3 seconds of overdrive |
| 1–4 | palettes: Outrun / Miami / Midnight / Sunbleed |
| 5–7 | scenes: Coast / Canyon / Grid Zone |
| P | Photo Mode — freeze, letterbox, save a poster PNG |
| M | audio on / off |
| H | hide / show the dash |
Honors prefers-reduced-motion with a slow 20 mph cruise and no glitch effects. An auto-degrade governor sheds grain, aberration, then glow before it will ever drop a frame.